Mistika VR advanced techniques

Optical flow parameters and advanced adjustments
The MistikaVR "Optical Flow" objective is to identify each small feature of the scene on two overlapping images, establishing the exact pixel c...
Mon, 15 Oct, 2018 at 10:07 PM
How to insert an overlay clip in a 360 scene (adding logos or CG)
With this procedure you can insert an image in the scene, optionally with an alpha channel. 1 - Add the image or clip to overlay as an additional camera...
Tue, 28 Aug, 2018 at 10:53 PM
Fixing vertical parallax for VR 180 Stereo3D (AM button)
The AM tool (Alignment Mode tool) , is now represented with an icon with cyan/magenta arrows. It was introduced in MistikaVR 8.8.7  and the main purpose is ...
Sat, 24 Nov, 2018 at 9:26 AM
Mass import of multiple shots and multi-segment shots
Mass import: Drag & drop the main folder containing all the media files and as many subfolders as needed, and the material will be organized automatical...
Fri, 31 Aug, 2018 at 4:13 PM
Integration with external render farms (Add to render queue)
Introduction: Most Mistika products have a "Add to render queue" button in the render panel, which permits to submit a batch of Mistika ren...
Mon, 4 Jul, 2022 at 5:44 PM
Collaboration between Mistika VR and Mistika Ultima (depth grading, VR Compositing, Animation...)
Mistika VR projects can be loaded on Mistika Ultima (version 8.7 and later)  for advanced post production tasks that are not possible in Mistika VR, among o...
Tue, 28 Aug, 2018 at 11:11 PM
Render CLI. (Rendering with command line interface)
NOTE: This is only about the basic command line renderer. The integration with external render farms is described in this other document Whenever you us...
Fri, 22 Feb, 2019 at 10:01 AM
Working with heterogenous rigs combining different camera models
The heterogeneous rigs are tricky, but still possible.  A good approach is to combine two different presets: Example: Using zCam for main cameras + GoPr...
Thu, 7 Dec, 2017 at 1:45 AM
Mistika scripts syntax
The Mistika script syntax is common for all Mistika products and all files ( .env, .vrenv, .rnd, .grp..).  Please note that VR will only use a subset of it....
Tue, 19 Dec, 2017 at 12:53 PM
How to use Vertical_Offset for adjusting the vertical balance
When you shoot in a common room, the floor and the ceiling are at approximately the same distance, and the scene is “vertically balanced”. However, in most ...
Mon, 6 Jul, 2020 at 3:33 PM