Mistika VR advanced workflows

Mass import of multiple shots and multi-segment shots
Mass import: Drag & drop the main folder containing all the media files in as many subfolders as needed, and the material will be organized automaticall...
Tue, 27 Mar, 2018 at 3:05 PM
How to render to non standard resolutions
MistikaVR offer resolution presets for all known VR Helmets. But if for wathever reason you want to produce a different resolution you can also force it to ...
Thu, 5 Oct, 2017 at 11:12 PM
Integration with external render farms (Add to render queue)
Note: This document and its .psx attachment has been edited 10th April 2018 in order to improve support for MistikaVR 8.8.6.  Smedge users coming from previ...
Tue, 10 Apr, 2018 at 7:47 PM
Collaboration between Mistika VR and Mistika Ultima (depth grading, VR Compositing, Animation...)
Mistika VR projects can be loaded on Mistika Ultima (version 8.7 and later)  for advanced post production tasks that are not possible in Mistika VR, among o...
Tue, 20 Mar, 2018 at 3:43 PM
Render CLI. (Rendering with command line interface)
NOTE: This is only about the basic command line renderer. The integration with external render farms is described in this other document Whenever you us...
Thu, 8 Mar, 2018 at 2:17 PM
Working with heterogenous rigs combining different camera models
The heterogeneous rigs are tricky, but still possible.  A good approach is to combine two different presets: Example: Using zCam for main cameras + GoPr...
Thu, 7 Dec, 2017 at 1:45 AM
Mistika scripts syntax
The Mistika script syntax is common for all Mistika products and all files ( .env, .vrenv, .rnd, .grp..).  Please note that VR will only use a subset of it....
Tue, 19 Dec, 2017 at 12:53 PM