Ultima & Boutique - Specialized workflows (all platforms)

Mistika Quick Sheets: Working at different resolutions
  Example figure for a complex case (using all the resolution related tools at the same time):  Master format: 4K Camera rushes: 5K VFX images: Many...
Mon, 3 Jun, 2019 at 4:42 PM
Mistika Quick Sheets: Converting between data levels & video levels and between RGB and YUV
Additional considerations about RGB / YUV conversions, level ranges. and levels legalisation This is an important matter that every user sh...
Tue, 20 Nov, 2018 at 8:21 PM
Notes about Unicolour and ACES workflows
Generic Unicolour workflow: In many cases this can be the most efficient workflow, still flexible and producing the best quality. The basic idea behind...
Tue, 20 Nov, 2018 at 9:46 PM
Mistika Audio Workflows
Preliminary notes: As a finishing system, Mistika is designed to pass the audio as it is, ideally with no  modifications or only the ones related...
Sat, 8 Jun, 2019 at 10:45 AM
SDL import/export (conform workflows with Stereo3D geometry metadata)
The "SDL" (Stereo3D decision list)  is an open standard to include basic Stero3D metadata in an EDL file, including metadata for horizonal transla...
Fri, 27 Oct, 2017 at 2:02 PM
Streaming workflows
Preliminar note:  This feature is still experimental and work in progress.   INTRODUCTION Starting with version 8.8, Mistika Ultima provides new str...
Thu, 31 Jan, 2019 at 3:14 PM
Render CLI interface (external command line renderer)
NOTE: This is only about the basic command line renderer. The integration with external render farms is described in this other document In Mistika, whe...
Thu, 8 Aug, 2019 at 2:46 PM
Creating custom ffmpeg render codecs
Preliminary Note: This document is intented for users with at least a basic knowledge of the ffmpeg standards. Mistika provides a wide set of predefined...
Thu, 30 May, 2019 at 3:21 PM
Linux-only advanced workflows
For the particular case of Mistika Ultima on Linux you can find additional Advanced Workflows here:  https://support.sgo.es/solution/folders/1000231949
Wed, 24 Oct, 2018 at 2:52 PM
How to properly render VR Stereo3D Top / Bottom
When you work in Stereo3D in Mistika Boutique, what you normally define in MistikaSetup->Master Format is the render resolution for each eye. But the...
Fri, 16 Aug, 2019 at 10:43 AM