(Last update 17th October 2018)

What is new in Mistika Ultima 8.7 / 8.8.  

Consolidated Product line:

Important note: Mistika Ultima 8.7 version has been renamed  as Mistika Ultima 8.8. They are the same version, just renamed in order to have an easier to understand product line and product compatibiliity. (The name change was done during last betas of version 8.7, so there was never a Mistika Ultima 8.7 final release).. 

The reason for the name change is simply to make easy to identify which Mistika products are compatible between them.  In general, from this point Mistika Ultima , Mistika Review, Mistika VR, and other coming products  will be able to read a file from other Mistika product as long as they are the same (or later ) version than the product used to create that file.  So know you can know if your workflow  will work just by looking at the version numbers.  

Specifically, this is the product compatibility:

- Both Mistika Ultima 8.8 and Mistika Review 8.8 can read projects from Mistika VR 8.8

- Mistika Review 8.8 can read projects both from Mistika VR 8.8 and from Mistika Ultima 8.8.  

Note: Mistika Review can only navigate between different segments. For this reason, before passing Ultima .env files to Mistika Review we recommend to execute Edit->Macros->Split Conform, or at least check that no clips have longer durations than their effect stacks.  

- Mistika VR 8.8 can not read files from other Mistika products, although the project files that it creates  ( .vrenv and .rnd files) can be read by the other prodcuts. That is considered normal  because Mistika VR is specialised on stitching as the first step in the production chain, and it does not have an interface to manage more complicated timelines  

Main highlights of Mistika Ultima 8.8: 

Mistika Immersive Reality Toolset module:

  • VR mode / VR 360 / VR 180 support

  • VR Stabilization

  • Stitch effect, with similar manipulators and functionality to Mistka VR 

  • VR Shapes

  • Lens distortion effect

  • VR View effect, for compositing in VR environment

  • Import Mistika VR files and presets

  • Rnd files produced in Mistika VR can be sent to Mistika Ultima & BatchManager, including path translation (MistikaVR->Add to render queue).

  • Streaming to VR headsets

Streaming live output over a network (LAN, Wifi, Internet, VR Headset..) 

New Edit->Align Clips function, to align clips by audio or by Timecode

Overall revision of Shapes in general, with many improvements in all aspects, improved bounding boxes and more. Also with support for shapes in VR mode, providing natural and intuitive behaviour in 360 scenes while drawing the shape.

New keyframe organization and visualization in Shapes: 

  • Added a Tracking Folder in the Shape's Parameters where all tracking information of the shape will be stored. 

  • The form of the shape now displays Keyframes independently. This improves usability providing the operator the ability to modify the form of the shape without affecting the tracking information.

Improves Notes & Markers, with multiple colour types and navigation “per type”.

New Edit->ByPass capability to mute selected effects, also with separate control per eye

Smart Paste function to paste effects to multiple clips. 

Support NVidia HEVC hardware render (H264 & H265/HEVC, both lossless and user defined compression). Fast HEVC encoding of high quality based on hardware render with NVidia GPUs,  up to UHD 8K 10 bit.  Supported both for rendering and for streaming. 

Typically it can be around 10 times faster than software encoding.

Many formats are possible. Specially we recommend the LossLess modes when very high bitrates are possible, and the YUV420 QP mode for optimal quality to bitrate ratio. Support H254 up to 4K, and H265/HEVC up to 8K

NVidia encoder is much faster than any other encoder (up to 10 times faster).  But supported resolutions depend on the GPU model (see these tables https://developer.nvidia.com/nvidia-video-codec-sdk )

Playback speed optimizations for complex formats. For example tiff16 can now playback in realtime at 4K 24p for DCDM reviews.

Visual Editor -> Unscale function, to see full source images or scaled to render format.

Apple Prores support highly improved, both in terms of speed and metadata, using the official Apple Prores SDK. *1

Support for Dolby Vision both via CMU or via Dolby software libraries, for Dolby Vision HDR workflows.  Permits to create different HDR adjustments and their corresponding metadata for different  displays capable of different Nits. This metadata is sent embedded in the SDI signal during a Mistika interactive session,  and it can also be exported to Dolby xml files for final delivery. Supported via new Dolby Vision effect and a new tool Edit->Setup->Dolby CMU setup.   *2

Support latest SDKs from RED, Arri, Sony, Canon...

New Canon formats:  C700 12bit support and Canon raw format

Read support for DNxHR HQX UHD

New format Mistika js YUV4444 16b

Much improved support for DNG format, much faster and with timecode support.

Improved support for Phantom “Flex” cameras: They use the same container (.cine) but store the image as uncompressed 16 bit RGB, so debayer isn't needed. Now allowed the use of Phantom Params effect in Flex movies, using neutral values as default. Please note that the parameter Color Matrix should be set to "None" if you want to get the same result as "no effect" )

Speed optimizations for MP4 and H265 formats

Support Rec2020 on automatic conversions between YUV and RGB (now you can choose between 601, 709, and 2020 in mConfig->MasterFormats->YUV color space )

New function Edit->Setup->MuteMovingClips. To disable monitor evaluation temporally while moving clips of complex formats. The image refresh is restarted when you release the clip in one place.

Improved Load From Rnd function, and also the management of the render name

Improved Render by Segments in "Selected" mode, to render selected clips in separated files rather than joining adjacent clips (as a difference to rendering "by blocks"

New control to permit to cancel the import processes

Locked clips can not be changed by "Set Duration"

Added "currentFrame" and "totalFrames" parameters to GLSL effects

Support new Hardware

Added support for Tangent Arc colour panels

Added support for new Hp Z8 workstations 

Added support for new Mistika-Storage models, also with QOS capabilities (realtime systems are prioritized). Permits to build a “SAN in a box” in cost efficient manner, using 32G Fibre Channel or SAS 48Gb (both initiator and target modes). Support both rotational disks and NVMe raids.  Realtime performance up to 8K 60p 10bit uncompressed, even with  traditonal 7.2K rpm disks in raid6.

mConfig new functionalities:

Improved MultiGPU support:

New “Mistika Copilot”,  to create an Assistant style seat on second GPU. Now you can install a second GPU and attach a monitor, keyboard and mouse to it, then have an assistant operator working on it. It works without interfering with the main seat and with no extra license cost.  It can be used for a local operator or for having a remote session using the second seat, without interfering with the main seat. (experimental support). Also with Improved background renders on multiGPU mode.  When used in Copilot mode, now background renders on 2nd GPU do not affect the interactivity of the main GPU session at all, as the desktop manager is not shared in this mode.  In addition there is more control: the render progress bar from the 2nd GPU is  shown in a window in the main seat, and it provides an easier way to terminate the render by simply closing this window.

Unattended upgrades to multiple workstations remotely. The Version Manager permits to upgrade all the systems through the network, or to change them to a same version.  (still experimental, use with care)

Added new function FilePaths->PlaybackCache->Max MB size. To delete less recently accessed cache files automatically when the limit is exceeded. Used in combination with a new function Mistika->Edit->PlaybackCache->Cache_Verify to refresh cache state.


  (*1) In development. Subject to official certification by Apple 

  (*2) In development. Subject to official certification by Dolby.