The previous version of this document is now obsolete. In current versions, in the project manager the user can already  type a new   X resolution, and then the Y resolution  will be set automatically in order to match  2:1 aspect ratio ( the only VR standard ), or viceversa (set Y, get X automatically).


In any case, the old content of this article is left below, as a reference for users of older versions.

 


MistikaVR offer resolution presets for all known VR Helmets. But if for wathever reason you want to produce a different resolution you can also force it to custom values.  Here is a quick guide on how to move away from the “preset” resolutions that we can find in MistikaVR graphical interface.


To work on a custom resolution is as simple as editing a text file, which is hold inside your projects folder.

  1. Using your OS file browser, navigate to the project folder.
    • Win defaluts to: C:\Users\user\name\Documents\SGO\VR_WORK
    • Mac defaults to: /Users/Shared/SGO/VR-ENV/WORK
  2. Navigate into the project you want to modify.
  3. Edit the file “.VRPresets_#ProjectName#” with a text editor.
    • Mac users: The file is hidden, you will need to show hidden files. You can google it as it varies depending on the MacOS version.
  4.  Change the lines MISTIKA_RESX, MISTIKA_RESY and MISTIKA_VIDEO_FORMAT to your X and Y resolution.
    • For 5840×2920 resolution it should look like this:
      • Captura de pantalla 2017-07-11 11.09.37
  5. Save the file
  6. Reopen the project in MistikaVR and you will be working on that custom resolution. You can check it in the title bar
  7. If you want to go back to a “normal” resolution you can do it from the Project Manager inside MistikaVR