File Formats tested in Mistika applications – (updated: 27 July 2018, Mistika 8.7 )
Important Note: Some formats mentioned on this document are proprietary and may require third party licenses and / or additional codec installation. Their usage permissions may be restricted by the codec authors. This document is just a compilation of file formats and codecs that have been installed in a Mistika system for testing purposes and worked well. Future versions of those formats may or may not work well, this document is not a warranty of support. Please note that many of the formats are supported trough third party libraries and problems with them are not fixable by Mistika developers.
Note: Formats marked as "Realtime" have been specifically optimised and tested on high performance systems to obtain realtime benchmarks. Other formats may also sustain realtime, but they have not been tested for this purpose. Benchmarks are always made with the latest "Mistika Ultima" reference hardware (as per the Release Notes of current version) and working on official Mistika Storage units that are certified for each particular format.
Note: In general, all Mistika applications (Mistika Ultima, Mistika VR, Mistika Review.) can read the same formats. But the render support will depend on each Mistika application.
Support all formats as described in this document.
Read: In general it will read most of the formats below, but there is no warranty. Many of those formats are not used by any VR camera model and they are only tested on Mistika Ultima, not in Mistika VR.
Render: Render to a limited set of formats (.js, dpx, tiff16, jpg, Avi, Apple Prores, mpeg4, nvidia h264 / h256/HEVC mp4 (more formats coming soon)
Read: Read all image formats in this document. But some formats may depend on the specific OS platform. Please report if you find undocumented cases.
Render. Mistika Review does not have render capabilities.
- High end camera raw formats,
In these formats, Mistika Ultima provides dedicated cameraParams effect for access to camera metadata and custom debayering. Other Mistika applications (VR, Review) will use the predefined extraction:
RED R3D - RED One, RED Epic, RED Dragon. RED Weapon & Hellium (With TC and Audio. HDR support. RMD support, HFR support ).
Realtime up to 8K 2:1. Support official RED SDK decoding using GPU & CPU
ARRI .ari - ARRI D20, D21, Alexa. Alexa mini. (With TC).
Including official SDK for .ari. Support both for flat and anamorphic lenses.
Sony F65 / F55 / FS700. Up to 8K. (with TC). both raw and compressed XAVC formats.
Realtime 4K 25p 1:1 and 4K 60p 4K 2:1 . (Note: XAVC requires an optional license).
Sony XOCN ST and XOCN LT camera raw format
Phantom .cine - Phantom (With TC). Including Phantom Flex.
Canon Raw. (With TC).
- Other movie formats:
MXF - DNxHD (all 8b and 10b DNxHD formats, both interlaced and progressive, with TC and Audio supported).
MXF - DNxHR HQX UHD
MXF uncompressed, MXF DV (DV25, DV50 DV100 / DVCPROHD).Realtime.
MOV Prores - Prores422, Prores444, Prores4444. Prores HQ. Prores LT (All wiith TC and Audio).
MOV (others) - Quicktime (MPEG4, MPEG2, MPEG, uncompressed YUV / RGB)
mp4 H264, H265-HEVC, and most ffmpeg-based codecs.. With TC and Audio).
AVI - Uncompressed YUV / RGB, MPEG4, others.
Weisscam Raw. Realtime (just apply Debayer effect).
XRM ( made of EXR files packed in a single movie file, rather than using enumerated files).
ffmpeg formats: Ten’s of additional codecs (including several Sony XDCAM formats ) can be read trough third party (ffmpeg) libraries.
Most of them work in realtime.
DNG (improved support since Mistika 8.7 version )
mp4 (multiple variants)
H264 / H265 (as per ffmpeg specs)
Mistika JS (see dedicated section below)Realtime
These are optional codecs application dependent. They may require additional licenses that may or may not be included on each particular configuration.
SI2K - With TC and Audio.
AVC - Panasonic AVC-I
EXR (16bit). Both RGB & RGBA. Compressed (DWA, zip, zip16, piz) and EXR uncompressed.
Realtime 2 x 4K 24p streams, or 1 x 6K
EXR (16bit) Multilayer / Multichannel support
EXR 32 bit
SXR (EXR 16bit Stereo),
Realtime 4K 24p
Realtime 4K 60p
DPX RGB (8bit, 10bit, 12bit, 16bit).
Realtime 4K 60p
Realtime 2K 24p
TGA / VST (RGB, RGBA)
TIFF16 (16bit per channel uncompressed)
Realtime 4K 24p
Many others (including the formats mentioned in the output list and others) .
Note: TC available for conform trough file numbering. Also when rendering DPX or EXR headers, which can also preserve original TC on render
The full list for Mistika Ultima. Other Mistika applications may only support a limited subset
Output Movies (render panel)
AVI - RGB, RGBA, UYVY, MPEG1, MPEG2, MPEG4, Custom. With Audio
MOV - RGB, UYVY, MPEG4, Custom (user installed codecs). Prores (up to 4444). With TC and Audio.
XAVC, up to 4K UHD. Requires optional license.
MXF DNxHD - Low 36, 45 (Interlaced & Progressive). With TC and Audio*
MXF DNxHD - Medium 120, 145 (Progressive). With TC and Audio*
MXF DNxHD - High 185, 220 (Progressive). With TC and Audio*
Apple Prores (most common variants)
Mistika JS (see dedicated section below)
User installed “Custom” codecs (Mistika Ultima only):
Users with advanced ffmpeg knowledge can also install their own ffmpeg codecs or modify some settings. The configuration file is this:
Some of the codecs are not covered by GPL licenses so they are not included with the Mistika distribution, although users can add them under other kind of license agreements.
Output enumerated Images (render panel)
DPX - YUV 420 (UHD), RGB 8b, RGB 10b, RGBA 8b, RGB 16b, RGBA 16b
EXR - RGB Half, RGBA Half float 16bit. Also A only. Supports raw (uncompressed), DWA, ZIP, PIZ. . DWA permits user definable quality in the Mistika render settings panel. (Note: The term “Half” indicates support for negative values)
CINEON - RGB 10b
JPEG2000 (J2K) - RGB 12b, RGB 12b @24, RGB 12b @48
JPEG4000 - RGB 12b @24
TIFF - RGB 8b, RGB 16b, RGBA 8b, RGBA 16b
TGA raw - RGB 8b, RGBA 8b
TGA rle - RGB 8b, RGBA 8b
SGI - RGB 8b, RGBA 8b
JFIF / JPG - RGB 8b
BMP (win) - RGB 8b, RGBA 8b
PNG - RGB 8b, RGBA 8b
Alias PIX - RGB 8b
GIF - RGB 8b
Softimage - RGB 8b, RGBA 8b
RAW - YUV422 8b
- Side by side
- Top & bottom
- Left eye only / Right eye only
- Full Dual Stereo (both eyes at full resolution on the same file, kept together for realtime performance)
Mistika Ultima only
Read and write:
The following formats can be rendered with both eyes in the same file, by activating Render->Stero3Dmode->FullDualStereo. They are optimal for playback speed, as both eyes of each frame are stored in consecutive disk blocks:
- Mistika .js uncompressed (all YUV and RGB formats )
- EXR ( equivalent to SXR )
Any other format can be used for stereo, but it requires to render two separate files .
Cineform stereo (from SI2K camera, read only, optional codec)
Mistika js format (Read & Write):
Mistika JS is an uncompressed format specially optimized for realtime speed. Supports realtime up to 8K YUV422 60p. The .js files support all these formats:
YUV420 8 bit
YUV422 8 bit
YUV422 10 bit
YUV 444 10 bit
YUV 4444 16 bit
RGB 8 bit
RGB 10 bit
RGBA 10 bit
RGB 16 bit HDR
RGBA 16bit HDR.
Also support Stereo3D for all .js formats, with both eyes interleaved on the same file for maximum performance. Both eyes can be obtained in a single render action for this format.
LUT files and CDL
Most 1D-LUT formats are supported.
To import 3D-LUTS, we recommend .itx, although other formats are supported.
GLSL scripts are supported. (NVidia language)
CDL output (.ccc files)
CDL input (.ccc files)
Insta 360 pro
True type .ttf files insalled on the system.
Additional formats supported in Mistika Ultima only:
Read: Wav, Aiff, w64.
Render: Wav, w64
Audio in movies ( .mov...) , read and write support depending on format (see movie codecs section )
Support both for 16bit and 24bit audio, both for import and for rendering.
Most subtitle common formats. Use Edit->Subtitles to load them.
DCP Creation (optional module)
As per the DCI specificaton. 2K, 2K Stereo3D, and 4K. Both encrypted and unencrypted. RGB to XYZ conversion made inside Mistika. Subtitles are supported. HFR supported. Multi-reel is supported.
Support all the DCI official bitrates. Also, a definable scale factor can be applied
Support for including Dolby Atmos files
DCP playback: Playback support for the MXF files of DCP packages.
DCDM: TIFF16 render and realtime playback at 4K 24p
All standard EDL types, including filenames embedded in* FROM fields
XML. Including animated framing and animated timewarps.
AAF files from Avid, with references to external files. Including support for basic stereo metadata. Also most of the Avid effects are supported, including parameter animation.
Support for HFR conversions. (conform EDLs made at 24fps against original media shooted at 48fps, 25fps to 50fps, and 30fos to 60fps)
Support OFX standard. Including privated interfaces. Primatte, Genarts, Neat Video...
Note: OFX plugins are products of third parties. Sales, downloads, and support have to be provided by those parties. SGO can not warranty the correct functioning of each plugin, what Mistika officially supports is the OFX standard.