How to use Vertical_Offset for adjusting the vertical balance

How to use Vertical_Offset for adjusting the vertical balance

When you shoot in a common room, the floor and the ceiling are at approximately the same distance, and the scene is “vertically balanced”. However, in most scenes, the floor is much nearer than the ceiling (or, directly, the sky). 


With such an “vertically unbalanced scene”, most, if not all, calibration methods (APG, PTGui, cameras built-in auto-calibration, Mistika's “Improve” functions) will try to converge cameras both at ceiling and floor at the same time. To achieve this, the calibration will result in all cameras pointing at the horizon with a slight pitch downwards, with the horizon resulting 1 or 2 degrees up from where it should be, (depending on the image content). 

You can compensate this typical calibration imprecision by using the “Options->Vertical Offset” parameter, to place the horizon where it should be, at the center grid line of the 360x180 degrees LatLong stitched result. 


    • Related Articles

    • MistikaVR F.A.Q. (Frequently asked questions)

      Note: This document only covers questions that do not have a dedicated section. For example, questions about licenses are not included here, but in the license articles. Recent questions from new users: QUESTION: Why my render is slow? Answer: ...
    • Fixing vertical parallax for VR 180 Stereo3D (AM button)

      The AM tool (Alignment Mode tool) , is represented with an icon with cyan/magenta arrows. The main purpose is in fixing vertical parallax issues in Stereo3D workflows. While in theory it could work for many types of rigs, it is only easy to use for ...
    • Mistika VR Manual

      Find the Mistika VR manual in the attachement below.
    • Mistika VR advanced CPU optimizations

      INTRODUCTION: Both Mistika playback and render try to use the GPU and CPUs at the same time to aggregate the performance of both components, by doing this: - The CPUs will be pre-decoding camera codecs to extract the next frames in advance. This can ...
    • Mistika scripts syntax

      The Mistika script syntax is common for all Mistika products and all files ( .env, .vrenv, .rnd, .grp..). Please note that VR will only use a subset of it. The syntax document is maintained here.